![]() Even better, the reduction is a hierarchical, dynamically defined process you could, for example, compose a character with more polygons when it appears closer to the viewer, and with fewer when if s further away. For example, you can reduce a dense polygon mesh - say, for a game character - to the minimum number of polygons needed to render the object. Game-graphics animators will get excited about Cinema 4D’s new polygon-reduction tool, which shaves polygons from models. We found it easy to set up a TCP/IP-based “render farm” in our mixed Mac-and-PC environment (the program ships with support for three render clients). ![]() Cinema 4D already has the fastest ray tracer on the Mac, and its radiosity implementation is also extremely speedy - plus the tool yields beautiful results and offers advanced features like multipass rendering, caustics, and blurry transparencies and reflections.Īnother welcome addition is network rendering, which enables multiple machines to render a project simultaneously. This complex and potentially time-consuming technique closely reproduces the reflection and diffusion of light bouncing interactively between surfaces. Version 7 includes a couple of outstanding new features - the best is its unusually fast radiosity rendering. But unlike LightWave, Cinema 4D is easy to learn and has a Mac-like interface. Like LightWave, it has a topflight polygonal modeler with subdivision surfaces and excels at producing extremely high-quality images. ![]() Like its main rival, NewTek’s LightWave., Cinema 4D XL is designed for serious artists and productions. The Mac hosts only a few professional-level 3D animation apps - four, to be exact - and one of the most capable is Maxon’s Cinema 4D XL. ![]()
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